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Terra nil demo9/21/2023 Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.Įach region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more-then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants. Then recycle your buildings and leave no trace that you were there. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. This biome is both required to restore the ecosystem and can be burnt to generate the ash needed to grow forests.Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem. Virtuous Bees: Placing beehives in trees generate flowers in the surrounding field, creating the Fynbos biome.Temperature and humidity control is also present, and there's terrain sculpting tools that allow the relocation or removal of land to meet certain objectives. ![]() ![]() Terraform: Primarily of the "introducing organisms" variety the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up.Swamps are an essential part of the recovery process and have important ecological functions (just like in real life). Simulation Game: The game is a simulation of an extensive ecological reconstruction project, and requires you to manage the careful restructuring of natural environments and reintroduction of plants and fauna.The area must be cleansed and the bunker sealed with a Heliocage to progress. Sickly Green Glow: In the City mapset, ruptured waste bunkers release green radioactive gas.The ruined buildings are used as foundations in place of rocks while you reclaim the zone as a deciduous forest. Reclaimed by Nature: The fourth map set is the ruins of a coastal city, one version being mostly submerged.Your goal is to clean it, seed it with fresh life, and turn it back into a flourishing ecosystem. Polluted Wasteland: The game starts out in a barren, sterile waste contaminated with pollutants.Numerical Hard: Increasing difficulty results in starting each level with less cash and buildings costing more to place.Hope Sprouts Eternal: Your efforts and careful management can turn a toxic lifeless landscape into lush fields and forests.If you manage to get the temperature and humidity just right, it will sporadically start to rain, cleansing and greening new tiles. Heal It with Water: Creating a river will depollute the land tiles right next to the water tile.The Combustor which burns only a small area is also important for its ability to quickly increase the zone's temperature. Heal It With Fire: In two of the maps, setting controlled fires is an essential part of gameplay, as it creates nutrient-rich ash from which forests can grow.You use technology to help the nature, and then in the final phase, you pack up, leaving no traces of the technology behind. The first mapset hues closest to this trope, as you create a patchwork of lush grasslands, forests, wetlands, and flowered fields. Ghibli Hills: The entire point of the game is to turn broken, sterile wastes into thriving ecosystems.The trope is ultimately Reconstructed, by restoring the land to fertility. Gaia's Lament: At first glance it's a Downplayed version of this trope, with the desolation being "only" confined to a small parcel of land, but when you complete the Demo it pans out to show that it covers an entire planet, and you only restored one smallish continent, meaning your work is cut out for you.This changes to snow in the Arctic biome, though it has the same effect. Cue the Rain: As a reward for getting the correct humidity and temperature levels, rain will start to pour randomly, which further cleans wasteland tiles. ![]()
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